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- package util
-
- import (
- svg "github.com/ajstarks/svgo/float"
- )
-
- func Bezier(canvas *svg.SVG, start, c1, c2, end Point) {
- canvas.Bezier(start.X, start.Y, c1.X, c1.Y, c2.X, c2.Y, end.X, end.Y, "fill:none;stroke:black;stroke-width:3")
- }
-
- func Qbez(canvas *svg.SVG, start, control, end Point) {
- canvas.Qbez(start.X, start.Y, control.X, control.Y, end.X, end.Y, "fill:none;stroke:black;stroke-width:3")
- }
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