package util import ( svg "github.com/ajstarks/svgo/float" ) func Bezier(canvas *svg.SVG, start, c1, c2, end Point) { canvas.Bezier(start.X, start.Y, c1.X, c1.Y, c2.X, c2.Y, end.X, end.Y, "fill:none;stroke:black;stroke-width:3") } func Qbez(canvas *svg.SVG, start, control, end Point) { canvas.Qbez(start.X, start.Y, control.X, control.Y, end.X, end.Y, "fill:none;stroke:black;stroke-width:3") }