<Scene> <Version>4.8.2.10124</Version> <Scene> <RefFramesSize>0.05</RefFramesSize> <ShowGrid>true</ShowGrid> <GridSize>0.05</GridSize> <ShowFPS>false</ShowFPS> <MainFrame> <ShowReferenceFrame>true</ShowReferenceFrame> <ID>Obj0</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Camera3D> <ID>Obj1</ID> <Name>Camera</Name> <Position> <X> <Value>10</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.499999999999999</Value> </Z> </Position> <Orientation> <DirectionDirUp> <DirectionVector> <X> <Value>-1</Value> </X> </DirectionVector> <UpVector> <Z> <Value>1</Value> </Z> </UpVector> </DirectionDirUp> </Orientation> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <ChildObjects3D> </ChildObjects3D> <Front>0.01</Front> <Back>100</Back> <AutoFrontBack>true</AutoFrontBack> <Fieldy>45</Fieldy> <LeftPlane>-7.205759403792789</LeftPlane> <RightPlane>7.205759403792789</RightPlane> <TopPlane>7.205759403792789</TopPlane> 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<BottomPlane>-0.2283596308329529</BottomPlane> <UseLookAt>false</UseLookAt> <lookAtPosition> </lookAtPosition> <AlwaysUseUp>true</AlwaysUseUp> <AlwaysUpVector> <Z> <Value>1</Value> </Z> </AlwaysUpVector> <RightHand>true</RightHand> <Perspective>false</Perspective> <CameraType>2</CameraType> </Camera3D> <Camera3D> <ID>Obj3</ID> <Name>Camera</Name> <Position> <X> <Value>0.200000000000003</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>10</Value> </Z> </Position> <Orientation> <DirectionDirUp> <DirectionVector> <Z> <Value>-1</Value> </Z> </DirectionVector> <UpVector> <Y> <Value>1</Value> </Y> </UpVector> </DirectionDirUp> </Orientation> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <ChildObjects3D> </ChildObjects3D> <Front>0.01</Front> <Back>100</Back> <AutoFrontBack>true</AutoFrontBack> <Fieldy>45</Fieldy> <LeftPlane>-1.214168057641075</LeftPlane> <RightPlane>1.214168057641075</RightPlane> <TopPlane>1.214168057641075</TopPlane> <BottomPlane>-1.214168057641075</BottomPlane> <UseLookAt>false</UseLookAt> <lookAtPosition> </lookAtPosition> <AlwaysUseUp>true</AlwaysUseUp> <AlwaysUpVector> <Z> <Value>1</Value> </Z> </AlwaysUpVector> <RightHand>true</RightHand> <Perspective>false</Perspective> <CameraType>1</CameraType> </Camera3D> <Camera3D> <ID>Obj4</ID> <Name>Camera</Name> <Position> <X> <Value>0.0610631862571911</Value> </X> <Y> <Value>-0.0685619239998103</Value> </Y> <Z> <Value>0.0788058886211784</Value> </Z> </Position> <Orientation> <DirectionDirUp> <DirectionVector> <X> <Value>-0.504674800251261</Value> </X> <Y> <Value>0.566650340742276</Value> </Y> <Z> <Value>-0.651314622381544</Value> </Z> </DirectionVector> <UpVector> <X> <Value>-0.433182264518302</Value> </X> <Y> <Value>0.486378312669067</Value> </Y> <Z> <Value>0.758807790334276</Value> </Z> </UpVector> </DirectionDirUp> </Orientation> <ChildObjects3D> </ChildObjects3D> <Front>0.0005</Front> <Back>5</Back> <AutoFrontBack>true</AutoFrontBack> <Fieldy>45</Fieldy> <LeftPlane>-10</LeftPlane> <RightPlane>10</RightPlane> <TopPlane>10</TopPlane> <BottomPlane>-10</BottomPlane> <UseLookAt>true</UseLookAt> <lookAtPosition> </lookAtPosition> <AlwaysUseUp>true</AlwaysUseUp> <AlwaysUpVector> <Z> <Value>1</Value> </Z> </AlwaysUpVector> <RightHand>true</RightHand> <Perspective>true</Perspective> <CameraType>0</CameraType> <CameraIsActive>true</CameraIsActive> </Camera3D> <Frame3D> <ShowCOMOnSelection>true</ShowCOMOnSelection> <ID>Body4</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Frame3D> <ID>KP1\Hinge0</ID> <Name>Reference Frame</Name> <Position> <Y> <Value>0.11</Value> </Y> <Z> <Value>-0.0088</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Frame3D> <ID>KP1</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Frame3D> <ID>KP1\Hinge1</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Frame3D> <ShowReferenceFrame>true</ShowReferenceFrame> <ShowCOMOnSelection>true</ShowCOMOnSelection> <ID>Body0</ID> <Name>holder</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <STLFile3D> <ID>Body0_Sub0</ID> <Name>Body</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <ColorValue> <Red> <Value>0.184313725490196</Value> </Red> <Green> <Value>0.803921568627451</Value> </Green> <Blue> <Value>0.184313725490196</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <FileName><![CDATA[markerholder.stl]]> </FileName> <NormalizeMesh>false</NormalizeMesh> <ToCenter>false</ToCenter> <SmoothNormals>false</SmoothNormals> <ShowInnerSide>true</ShowInnerSide> <Tesselate>false</Tesselate> </STLFile3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> <Frame3D> <ID>KP2\Hinge0</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ID>KP2</ID> <Name>Reference Frame</Name> <Position> <Y> <Value>0.1</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ID>KP2\Hinge1</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ShowCOMOnSelection>true</ShowCOMOnSelection> <ID>Body1</ID> <Name>marker</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <ID>Body1_Sub0</ID> <Name>Body</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.0075</LowerRadius> <UpperRadius>0.0075</UpperRadius> <Height>0.135</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Port0\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port0\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cube3D> <DrawHidden>true</DrawHidden> <ID>Port0\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <Z> <Value>0.4</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <CubeCenter>Center</CubeCenter> <RibLength>1</RibLength> <Accuracy>4</Accuracy> <ShowInnerSide>false</ShowInnerSide> </Cube3D> </ChildObjects3D> </Frame3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port1\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port1\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <X> <Value>0.3</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port1</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port1\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <X> <Value>0.1</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port1\Hinge0_Sub2</ID> <Name>Block</Name> <Position> <X> <Value>0.2</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port1\Hinge0_Sub3</ID> <Name>Cylinder</Name> <Position> <Y> <Value>0.3</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>-1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj9</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port1\Hinge0_Sub4</ID> <Name>Block</Name> <Position> <Y> <Value>0.1</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port1\Hinge0_Sub5</ID> <Name>Block</Name> <Position> <Y> <Value>0.2</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port1\Hinge0_Sub6</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.3</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj10</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port1\Hinge0_Sub7</ID> <Name>Block</Name> <Position> <Z> <Value>0.1</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port1\Hinge0_Sub8</ID> <Name>Block</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> <Frame3D> <ID>KP3\Hinge0</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ID>KP3</ID> <Name>Reference Frame</Name> <Position> <Y> <Value>0.11</Value> </Y> <Z> <Value>0.015</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ID>KP3\Hinge1</ID> <Name>Reference Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> <Frame3D> <ShowCOMOnSelection>true</ShowCOMOnSelection> <ID>Body2</ID> <Name>grippertop</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cube3D> <ID>Body2_Sub0</ID> <Name>Body</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.07</Value> </X> <Y> <Value>0.04</Value> </Y> <Z> <Value>0.01</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0.188235294117647</Value> </Red> <Green> <Value>0.803921568627451</Value> </Green> <Blue> <Value>0.188235294117647</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <CubeCenter>Center</CubeCenter> <RibLength>1</RibLength> <Accuracy>4</Accuracy> <ShowInnerSide>true</ShowInnerSide> </Cube3D> <Frame3D> <ID>KP0\Hinge0</ID> <Name>Frame</Name> <Position> <X> <Value>0.05</Value> </X> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Sphere3D> <DrawHidden>true</DrawHidden> <ID>KP0\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <ChildObjects3D> </ChildObjects3D> <MeshScale> </MeshScale> <ColorValue> <Red> <Value>0.596078431372549</Value> </Red> <Green> <Value>0.984313725490196</Value> </Green> <Blue> <Value>0.596078431372549</Value> </Blue> <Alpha> <Value>0</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> <Accuracy>30</Accuracy> <SphereAdvanced>false</SphereAdvanced> </Sphere3D> <Frame3D> <ID>KP0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Frame3D> <ID>KP0\Hinge1</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Sphere3D> <DrawHidden>true</DrawHidden> <ID>KP0\Hinge1_Sub0</ID> <Name>Cylinder</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> </MeshScale> <ColorValue> <Red> <Value>0.250980392156863</Value> </Red> <Green> <Value>0.87843137254902</Value> </Green> <Blue> <Value>0.815686274509804</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> <Accuracy>30</Accuracy> <SphereAdvanced>false</SphereAdvanced> </Sphere3D> <Frame3D> <ShowCOMOnSelection>true</ShowCOMOnSelection> <ID>Body3</ID> <Name>gripperbase</Name> <Position> <X> <Value>-0.05</Value> </X> <Z> <Value>-0.015</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <STLFile3D> <ID>Body3_Sub0</ID> <Name>Body</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <ColorValue> <Red> <Value>0.188235294117647</Value> </Red> <Green> <Value>0.803921568627451</Value> </Green> <Blue> <Value>0.188235294117647</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <FileName><![CDATA[gripperbase.stl]]> </FileName> <NormalizeMesh>false</NormalizeMesh> <ToCenter>false</ToCenter> <SmoothNormals>false</SmoothNormals> <ShowInnerSide>true</ShowInnerSide> <Tesselate>false</Tesselate> </STLFile3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port4\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port4\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ShowReferenceFrame>true</ShowReferenceFrame> <DrawHidden>true</DrawHidden> <ID>Port4</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cube3D> <ID>Port4\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <Z> <Value>0.4</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <CubeCenter>Center</CubeCenter> <RibLength>1</RibLength> <Accuracy>4</Accuracy> <ShowInnerSide>false</ShowInnerSide> </Cube3D> </ChildObjects3D> </Frame3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port5\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port5\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <X> <Value>0.3</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port5</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port5\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <X> <Value>0.1</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port5\Hinge0_Sub2</ID> <Name>Block</Name> <Position> <X> <Value>0.2</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port5\Hinge0_Sub3</ID> <Name>Cylinder</Name> <Position> <Y> <Value>0.3</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>-1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj11</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port5\Hinge0_Sub4</ID> <Name>Block</Name> <Position> <Y> <Value>0.1</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port5\Hinge0_Sub5</ID> <Name>Block</Name> <Position> <Y> <Value>0.2</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port5\Hinge0_Sub6</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.3</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj12</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port5\Hinge0_Sub7</ID> <Name>Block</Name> <Position> <Z> <Value>0.1</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port5\Hinge0_Sub8</ID> <Name>Block</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port2\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port2\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port2</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cube3D> <ID>Port2\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <Z> <Value>0.4</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>0</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>1</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <CubeCenter>Center</CubeCenter> <RibLength>1</RibLength> <Accuracy>4</Accuracy> <ShowInnerSide>false</ShowInnerSide> </Cube3D> </ChildObjects3D> </Frame3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port3\Hinge0</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> <Cylinder3D> <DrawHidden>true</DrawHidden> <ID>Port3\Hinge0_Sub0</ID> <Name>Cylinder</Name> <Position> <X> <Value>0.3</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <DrawHidden>true</DrawHidden> <ID>Port3</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port3\Hinge0_Sub1</ID> <Name>Block</Name> <Position> <X> <Value>0.1</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port3\Hinge0_Sub2</ID> <Name>Block</Name> <Position> <X> <Value>0.2</Value> </X> </Position> <Orientation> <OriBryant> <Angles> <Y> <Value>-1.5707963267949</Value> </Y> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port3\Hinge0_Sub3</ID> <Name>Cylinder</Name> <Position> <Y> <Value>0.3</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>-1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj13</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port3\Hinge0_Sub4</ID> <Name>Block</Name> <Position> <Y> <Value>0.1</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port3\Hinge0_Sub5</ID> <Name>Block</Name> <Position> <Y> <Value>0.2</Value> </Y> </Position> <Orientation> <OriBryant> <Angles> <X> <Value>1.5707963267949</Value> </X> </Angles> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port3\Hinge0_Sub6</ID> <Name>Cylinder</Name> <Position> <Z> <Value>0.3</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.1</Value> </X> <Y> <Value>0.1</Value> </Y> <Z> <Value>0.4</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0.5</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>true</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Frame3D> <ID>Obj14</ID> <Name>Frame</Name> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> </Frame3D> <Cylinder3D> <ID>Port3\Hinge0_Sub7</ID> <Name>Block</Name> <Position> <Z> <Value>0.1</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0</Value> </Green> <Blue> <Value>0</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> <Cylinder3D> <ID>Port3\Hinge0_Sub8</ID> <Name>Block</Name> <Position> <Z> <Value>0.2</Value> </Z> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <LockX>true</LockX> <LockY>true</LockY> <LockZ>true</LockZ> <LockXPitch>true</LockXPitch> <LockYYaw>true</LockYYaw> <LockZRoll>true</LockZRoll> <ChildObjects3D> </ChildObjects3D> <MeshScale> <X> <Value>0.2</Value> </X> <Y> <Value>0.2</Value> </Y> <Z> <Value>0.2</Value> </Z> </MeshScale> <ColorValue> <Red> <Value>1</Value> </Red> <Green> <Value>0.75</Value> </Green> <Blue> <Value>0.75</Value> </Blue> <Alpha> <Value>1</Value> </Alpha> </ColorValue> <SpecularColor> <X> <Value>0.5</Value> </X> <Y> <Value>0.5</Value> </Y> <Z> <Value>0.5</Value> </Z> </SpecularColor> <EmissiveColor> </EmissiveColor> <ShininessPower> <Value>15</Value> </ShininessPower> <Accuracy>16</Accuracy> <LowerRadius>0</LowerRadius> <UpperRadius>0.5</UpperRadius> <Height>1</Height> <ShowInnerSide>false</ShowInnerSide> <ShowOuterSide>true</ShowOuterSide> </Cylinder3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </Frame3D> </ChildObjects3D> </MainFrame> </Scene> <BodyEditor> <GravityVector> <Z> <Value>-9.81</Value> </Z> </GravityVector> <InputGravityType>1</InputGravityType> <AngleType>1</AngleType> <ConstraintSolverAccuracy>1.0e-5</ConstraintSolverAccuracy> <PowerPortType>0</PowerPortType> <Bodies> <Body> <ID>Body0</ID> <Name>holder</Name> <Description></Description> <Inertia> <Ixx>0.1</Ixx> <Iyy>0.1</Iyy> <Izz>0.1</Izz> <Mass>1.0</Mass> <GenerateGlobalParam>false</GenerateGlobalParam> </Inertia> <IsFixedWorld>true</IsFixedWorld> <BodyPosFixed>true</BodyPosFixed> </Body> <Body> <ID>Body1</ID> <Name>marker</Name> <Description></Description> <Inertia> <Ixx>1.8e-5</Ixx> <Iyy>2.93095e-7</Iyy> <Izz>1.8e-5</Izz> <Mass>0.011</Mass> <GenerateGlobalParam>false</GenerateGlobalParam> </Inertia> <IsFixedWorld>false</IsFixedWorld> <BodyPosFixed>true</BodyPosFixed> </Body> <Body> <ID>Body2</ID> <Name>grippertop</Name> <Description></Description> <Inertia> <Ixx>0.1</Ixx> <Iyy>0.1</Iyy> <Izz>0.1</Izz> <Mass>1.0</Mass> <GenerateGlobalParam>false</GenerateGlobalParam> </Inertia> <IsFixedWorld>false</IsFixedWorld> <BodyPosFixed>true</BodyPosFixed> </Body> <Body> <ID>Body3</ID> <Name>gripperbase</Name> <Description></Description> <Inertia> <Ixx>1.0e-4</Ixx> <Iyy>1.0e-4</Iyy> <Izz>4.0e-4</Izz> <Mass>0.005</Mass> <GenerateGlobalParam>false</GenerateGlobalParam> </Inertia> <IsFixedWorld>false</IsFixedWorld> 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<OutputPosition>false</OutputPosition> <OutputVelocity>false</OutputVelocity> <OutputConstraintForces>false</OutputConstraintForces> <OverrideConstraintParameter>false</OverrideConstraintParameter> <InitialValues> <InitialValue>1.0</InitialValue> <InitialValue>-0.0</InitialValue> <InitialValue>0.0</InitialValue> <InitialValue>0.0</InitialValue> <InitialValue>1.0</InitialValue> <InitialValue>-0.0</InitialValue> <InitialValue>0.0</InitialValue> <InitialValue>0.0</InitialValue> <InitialValue>1.0</InitialValue> <InitialValue>0.0</InitialValue> <InitialValue>0.11</InitialValue> <InitialValue>0.015</InitialValue> </InitialValues> <InitValLocked>false</InitValLocked> </Joint3D> <AutoAdded> <JointID>KP1</JointID> <JointID>KP2</JointID> <JointID>KP3</JointID> </AutoAdded> </KinematicPairs> <Ports> <Port3D> <ID>Port0</ID> <Name>H_marker</Name> <Description></Description> <HingePoints> <HingePoint> <ID>Port0\Hinge0</ID> <Name>ConnectionPoint1</Name> <Description></Description> <Position> 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<Name>ConnectionPoint1</Name> <Description></Description> <Position> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <GeneratePort>false</GeneratePort> <OutputAbsHMatrix>false</OutputAbsHMatrix> <BodyID>Body2</BodyID> <PortID>Port2</PortID> </HingePoint> </HingePoints> <PowerPort>false</PowerPort> <PortType>OutputHMatrix</PortType> <CoordinateType>1</CoordinateType> </Port3D> <Port3D> <ID>Port3</ID> <Name>grippertop2</Name> <Description></Description> <HingePoints> <HingePoint> <ID>Port3\Hinge0</ID> <Name>ConnectionPoint1</Name> <Description></Description> <Position> </Position> <Orientation> <OriBryant> </OriBryant> </Orientation> <GeneratePort>false</GeneratePort> <OutputAbsHMatrix>false</OutputAbsHMatrix> <BodyID>Body2</BodyID> <PortID>Port3</PortID> </HingePoint> </HingePoints> <PowerPort>true</PowerPort> <PortType>InputWrenchFull</PortType> <CoordinateType>1</CoordinateType> </Port3D> <Port3D> <ID>Port4</ID> <Name>H_gripperbottom</Name> 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</Ports> <Generate20SimModel>true</Generate20SimModel> <Generate20SimScenery>true</Generate20SimScenery> <CurrentConfigAsInitial>false</CurrentConfigAsInitial> <OutputPVector>false</OutputPVector> <OutputPDotVector>false</OutputPDotVector> <OutputThetaDotVector>false</OutputThetaDotVector> <OutputJMatrix>false</OutputJMatrix> <OutputCenterOfMass>false</OutputCenterOfMass> <CodeOutputFileName><![CDATA[C:\users\wouter\My Documents\studie\ma\mahd\implementation\submodel\endeffector\endeffector.emx]]> </CodeOutputFileName> <SceneryOutputFileName><![CDATA[C:\users\wouter\My Documents\studie\ma\mahd\implementation\submodel\endeffector\endeffector.scn]]> </SceneryOutputFileName> <CodeSubmodelName>endeffector</CodeSubmodelName> <NoJointSceneryObjectGeneration>false</NoJointSceneryObjectGeneration> <GenerateSpringDampersForConstraintJoints>true</GenerateSpringDampersForConstraintJoints> <IconOutputFileName></IconOutputFileName> <Generate20SimIcon>true</Generate20SimIcon> <Generate20SimRaytracedIcon>true</Generate20SimRaytracedIcon> <RotSpringConstraintValue>10000.0</RotSpringConstraintValue> <RotDamperConstraintValue>100.0</RotDamperConstraintValue> <TransSpringConstraintValue>100000.0</TransSpringConstraintValue> <TransDamperConstraintValue>100.0</TransDamperConstraintValue> <AdditionalCode> </AdditionalCode> </BodyEditor> <WindowDefinition> <ViewPorts> <ViewPort> <CameraID>Obj1</CameraID> </ViewPort> <ViewPort> <CameraID>Obj2</CameraID> </ViewPort> <ViewPort> <CameraID>Obj3</CameraID> </ViewPort> <ViewPort> <CameraID>Obj4</CameraID> </ViewPort> </ViewPorts> </WindowDefinition> </Scene>