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  1. <Scene>
  2. <Version>4.8.2.10124</Version>
  3. <Scene>
  4. <RefFramesSize>0.05</RefFramesSize>
  5. <ShowGrid>true</ShowGrid>
  6. <GridSize>0.05</GridSize>
  7. <ShowFPS>false</ShowFPS>
  8. <MainFrame>
  9. <ShowReferenceFrame>true</ShowReferenceFrame>
  10. <ID>Obj0</ID>
  11. <Name>Reference Frame</Name>
  12. <Orientation>
  13. <OriBryant>
  14. </OriBryant>
  15. </Orientation>
  16. <ChildObjects3D>
  17. <Camera3D>
  18. <ID>Obj1</ID>
  19. <Name>Camera</Name>
  20. <Position>
  21. <X>
  22. <Value>10</Value>
  23. </X>
  24. <Y>
  25. <Value>0.5</Value>
  26. </Y>
  27. <Z>
  28. <Value>0.499999999999999</Value>
  29. </Z>
  30. </Position>
  31. <Orientation>
  32. <DirectionDirUp>
  33. <DirectionVector>
  34. <X>
  35. <Value>-1</Value>
  36. </X>
  37. </DirectionVector>
  38. <UpVector>
  39. <Z>
  40. <Value>1</Value>
  41. </Z>
  42. </UpVector>
  43. </DirectionDirUp>
  44. </Orientation>
  45. <LockXPitch>true</LockXPitch>
  46. <LockYYaw>true</LockYYaw>
  47. <ChildObjects3D>
  48. </ChildObjects3D>
  49. <Front>0.01</Front>
  50. <Back>100</Back>
  51. <AutoFrontBack>true</AutoFrontBack>
  52. <Fieldy>45</Fieldy>
  53. <LeftPlane>-7.205759403792789</LeftPlane>
  54. <RightPlane>7.205759403792789</RightPlane>
  55. <TopPlane>7.205759403792789</TopPlane>
  56. <BottomPlane>-7.205759403792789</BottomPlane>
  57. <UseLookAt>false</UseLookAt>
  58. <lookAtPosition>
  59. </lookAtPosition>
  60. <AlwaysUseUp>true</AlwaysUseUp>
  61. <AlwaysUpVector>
  62. <Z>
  63. <Value>1</Value>
  64. </Z>
  65. </AlwaysUpVector>
  66. <RightHand>true</RightHand>
  67. <Perspective>false</Perspective>
  68. <CameraType>3</CameraType>
  69. </Camera3D>
  70. <Camera3D>
  71. <ID>Obj2</ID>
  72. <Name>Camera</Name>
  73. <Position>
  74. <X>
  75. <Value>-0.1</Value>
  76. </X>
  77. <Y>
  78. <Value>10</Value>
  79. </Y>
  80. <Z>
  81. <Value>2.77555756156289e-017</Value>
  82. </Z>
  83. </Position>
  84. <Orientation>
  85. <DirectionDirUp>
  86. <DirectionVector>
  87. <Y>
  88. <Value>-1</Value>
  89. </Y>
  90. </DirectionVector>
  91. <UpVector>
  92. <X>
  93. <Value>1</Value>
  94. </X>
  95. </UpVector>
  96. </DirectionDirUp>
  97. </Orientation>
  98. <LockXPitch>true</LockXPitch>
  99. <LockYYaw>true</LockYYaw>
  100. <ChildObjects3D>
  101. </ChildObjects3D>
  102. <Front>0.01</Front>
  103. <Back>100</Back>
  104. <AutoFrontBack>true</AutoFrontBack>
  105. <Fieldy>45</Fieldy>
  106. <LeftPlane>-0.2283596308329529</LeftPlane>
  107. <RightPlane>0.2283596308329529</RightPlane>
  108. <TopPlane>0.2283596308329529</TopPlane>
  109. <BottomPlane>-0.2283596308329529</BottomPlane>
  110. <UseLookAt>false</UseLookAt>
  111. <lookAtPosition>
  112. </lookAtPosition>
  113. <AlwaysUseUp>true</AlwaysUseUp>
  114. <AlwaysUpVector>
  115. <Z>
  116. <Value>1</Value>
  117. </Z>
  118. </AlwaysUpVector>
  119. <RightHand>true</RightHand>
  120. <Perspective>false</Perspective>
  121. <CameraType>2</CameraType>
  122. </Camera3D>
  123. <Camera3D>
  124. <ID>Obj3</ID>
  125. <Name>Camera</Name>
  126. <Position>
  127. <X>
  128. <Value>0.200000000000003</Value>
  129. </X>
  130. <Y>
  131. <Value>0.1</Value>
  132. </Y>
  133. <Z>
  134. <Value>10</Value>
  135. </Z>
  136. </Position>
  137. <Orientation>
  138. <DirectionDirUp>
  139. <DirectionVector>
  140. <Z>
  141. <Value>-1</Value>
  142. </Z>
  143. </DirectionVector>
  144. <UpVector>
  145. <Y>
  146. <Value>1</Value>
  147. </Y>
  148. </UpVector>
  149. </DirectionDirUp>
  150. </Orientation>
  151. <LockXPitch>true</LockXPitch>
  152. <LockYYaw>true</LockYYaw>
  153. <ChildObjects3D>
  154. </ChildObjects3D>
  155. <Front>0.01</Front>
  156. <Back>100</Back>
  157. <AutoFrontBack>true</AutoFrontBack>
  158. <Fieldy>45</Fieldy>
  159. <LeftPlane>-1.214168057641075</LeftPlane>
  160. <RightPlane>1.214168057641075</RightPlane>
  161. <TopPlane>1.214168057641075</TopPlane>
  162. <BottomPlane>-1.214168057641075</BottomPlane>
  163. <UseLookAt>false</UseLookAt>
  164. <lookAtPosition>
  165. </lookAtPosition>
  166. <AlwaysUseUp>true</AlwaysUseUp>
  167. <AlwaysUpVector>
  168. <Z>
  169. <Value>1</Value>
  170. </Z>
  171. </AlwaysUpVector>
  172. <RightHand>true</RightHand>
  173. <Perspective>false</Perspective>
  174. <CameraType>1</CameraType>
  175. </Camera3D>
  176. <Camera3D>
  177. <ID>Obj4</ID>
  178. <Name>Camera</Name>
  179. <Position>
  180. <X>
  181. <Value>0.0610631862571911</Value>
  182. </X>
  183. <Y>
  184. <Value>-0.0685619239998103</Value>
  185. </Y>
  186. <Z>
  187. <Value>0.0788058886211784</Value>
  188. </Z>
  189. </Position>
  190. <Orientation>
  191. <DirectionDirUp>
  192. <DirectionVector>
  193. <X>
  194. <Value>-0.504674800251261</Value>
  195. </X>
  196. <Y>
  197. <Value>0.566650340742276</Value>
  198. </Y>
  199. <Z>
  200. <Value>-0.651314622381544</Value>
  201. </Z>
  202. </DirectionVector>
  203. <UpVector>
  204. <X>
  205. <Value>-0.433182264518302</Value>
  206. </X>
  207. <Y>
  208. <Value>0.486378312669067</Value>
  209. </Y>
  210. <Z>
  211. <Value>0.758807790334276</Value>
  212. </Z>
  213. </UpVector>
  214. </DirectionDirUp>
  215. </Orientation>
  216. <ChildObjects3D>
  217. </ChildObjects3D>
  218. <Front>0.0005</Front>
  219. <Back>5</Back>
  220. <AutoFrontBack>true</AutoFrontBack>
  221. <Fieldy>45</Fieldy>
  222. <LeftPlane>-10</LeftPlane>
  223. <RightPlane>10</RightPlane>
  224. <TopPlane>10</TopPlane>
  225. <BottomPlane>-10</BottomPlane>
  226. <UseLookAt>true</UseLookAt>
  227. <lookAtPosition>
  228. </lookAtPosition>
  229. <AlwaysUseUp>true</AlwaysUseUp>
  230. <AlwaysUpVector>
  231. <Z>
  232. <Value>1</Value>
  233. </Z>
  234. </AlwaysUpVector>
  235. <RightHand>true</RightHand>
  236. <Perspective>true</Perspective>
  237. <CameraType>0</CameraType>
  238. <CameraIsActive>true</CameraIsActive>
  239. </Camera3D>
  240. <Frame3D>
  241. <ShowCOMOnSelection>true</ShowCOMOnSelection>
  242. <ID>Body4</ID>
  243. <Name>Reference Frame</Name>
  244. <Orientation>
  245. <OriBryant>
  246. </OriBryant>
  247. </Orientation>
  248. <LockX>true</LockX>
  249. <LockY>true</LockY>
  250. <LockZ>true</LockZ>
  251. <LockXPitch>true</LockXPitch>
  252. <LockYYaw>true</LockYYaw>
  253. <LockZRoll>true</LockZRoll>
  254. <ChildObjects3D>
  255. <Frame3D>
  256. <ID>KP1\Hinge0</ID>
  257. <Name>Reference Frame</Name>
  258. <Position>
  259. <Y>
  260. <Value>0.11</Value>
  261. </Y>
  262. <Z>
  263. <Value>-0.0088</Value>
  264. </Z>
  265. </Position>
  266. <Orientation>
  267. <OriBryant>
  268. </OriBryant>
  269. </Orientation>
  270. <LockX>true</LockX>
  271. <LockY>true</LockY>
  272. <LockZ>true</LockZ>
  273. <LockXPitch>true</LockXPitch>
  274. <LockYYaw>true</LockYYaw>
  275. <LockZRoll>true</LockZRoll>
  276. <ChildObjects3D>
  277. <Frame3D>
  278. <ID>KP1</ID>
  279. <Name>Reference Frame</Name>
  280. <Orientation>
  281. <OriBryant>
  282. </OriBryant>
  283. </Orientation>
  284. <LockX>true</LockX>
  285. <LockY>true</LockY>
  286. <LockZ>true</LockZ>
  287. <LockXPitch>true</LockXPitch>
  288. <LockYYaw>true</LockYYaw>
  289. <LockZRoll>true</LockZRoll>
  290. <ChildObjects3D>
  291. <Frame3D>
  292. <ID>KP1\Hinge1</ID>
  293. <Name>Reference Frame</Name>
  294. <Orientation>
  295. <OriBryant>
  296. </OriBryant>
  297. </Orientation>
  298. <LockX>true</LockX>
  299. <LockY>true</LockY>
  300. <LockZ>true</LockZ>
  301. <LockXPitch>true</LockXPitch>
  302. <LockYYaw>true</LockYYaw>
  303. <LockZRoll>true</LockZRoll>
  304. <ChildObjects3D>
  305. <Frame3D>
  306. <ShowReferenceFrame>true</ShowReferenceFrame>
  307. <ShowCOMOnSelection>true</ShowCOMOnSelection>
  308. <ID>Body0</ID>
  309. <Name>holder</Name>
  310. <Orientation>
  311. <OriBryant>
  312. </OriBryant>
  313. </Orientation>
  314. <LockX>true</LockX>
  315. <LockY>true</LockY>
  316. <LockZ>true</LockZ>
  317. <LockXPitch>true</LockXPitch>
  318. <LockYYaw>true</LockYYaw>
  319. <LockZRoll>true</LockZRoll>
  320. <ChildObjects3D>
  321. <STLFile3D>
  322. <ID>Body0_Sub0</ID>
  323. <Name>Body</Name>
  324. <Orientation>
  325. <OriBryant>
  326. </OriBryant>
  327. </Orientation>
  328. <LockX>true</LockX>
  329. <LockY>true</LockY>
  330. <LockZ>true</LockZ>
  331. <LockXPitch>true</LockXPitch>
  332. <LockYYaw>true</LockYYaw>
  333. <LockZRoll>true</LockZRoll>
  334. <ChildObjects3D>
  335. </ChildObjects3D>
  336. <ColorValue>
  337. <Red>
  338. <Value>0.184313725490196</Value>
  339. </Red>
  340. <Green>
  341. <Value>0.803921568627451</Value>
  342. </Green>
  343. <Blue>
  344. <Value>0.184313725490196</Value>
  345. </Blue>
  346. <Alpha>
  347. <Value>1</Value>
  348. </Alpha>
  349. </ColorValue>
  350. <SpecularColor>
  351. <X>
  352. <Value>0.5</Value>
  353. </X>
  354. <Y>
  355. <Value>0.5</Value>
  356. </Y>
  357. <Z>
  358. <Value>0.5</Value>
  359. </Z>
  360. </SpecularColor>
  361. <EmissiveColor>
  362. </EmissiveColor>
  363. <ShininessPower>
  364. <Value>15</Value>
  365. </ShininessPower>
  366. <FileName><![CDATA[markerholder.stl]]>
  367. </FileName>
  368. <NormalizeMesh>false</NormalizeMesh>
  369. <ToCenter>false</ToCenter>
  370. <SmoothNormals>false</SmoothNormals>
  371. <ShowInnerSide>true</ShowInnerSide>
  372. <Tesselate>false</Tesselate>
  373. </STLFile3D>
  374. </ChildObjects3D>
  375. </Frame3D>
  376. </ChildObjects3D>
  377. </Frame3D>
  378. </ChildObjects3D>
  379. </Frame3D>
  380. </ChildObjects3D>
  381. </Frame3D>
  382. <Frame3D>
  383. <ID>KP2\Hinge0</ID>
  384. <Name>Reference Frame</Name>
  385. <Orientation>
  386. <OriBryant>
  387. </OriBryant>
  388. </Orientation>
  389. <ChildObjects3D>
  390. <Frame3D>
  391. <ID>KP2</ID>
  392. <Name>Reference Frame</Name>
  393. <Position>
  394. <Y>
  395. <Value>0.1</Value>
  396. </Y>
  397. </Position>
  398. <Orientation>
  399. <OriBryant>
  400. <Angles>
  401. <X>
  402. <Value>1.5707963267949</Value>
  403. </X>
  404. </Angles>
  405. </OriBryant>
  406. </Orientation>
  407. <ChildObjects3D>
  408. <Frame3D>
  409. <ID>KP2\Hinge1</ID>
  410. <Name>Reference Frame</Name>
  411. <Orientation>
  412. <OriBryant>
  413. </OriBryant>
  414. </Orientation>
  415. <ChildObjects3D>
  416. <Frame3D>
  417. <ShowCOMOnSelection>true</ShowCOMOnSelection>
  418. <ID>Body1</ID>
  419. <Name>marker</Name>
  420. <Orientation>
  421. <OriBryant>
  422. </OriBryant>
  423. </Orientation>
  424. <LockX>true</LockX>
  425. <LockY>true</LockY>
  426. <LockZ>true</LockZ>
  427. <LockXPitch>true</LockXPitch>
  428. <LockYYaw>true</LockYYaw>
  429. <LockZRoll>true</LockZRoll>
  430. <ChildObjects3D>
  431. <Cylinder3D>
  432. <ID>Body1_Sub0</ID>
  433. <Name>Body</Name>
  434. <Orientation>
  435. <OriBryant>
  436. </OriBryant>
  437. </Orientation>
  438. <LockX>true</LockX>
  439. <LockY>true</LockY>
  440. <LockZ>true</LockZ>
  441. <LockXPitch>true</LockXPitch>
  442. <LockYYaw>true</LockYYaw>
  443. <LockZRoll>true</LockZRoll>
  444. <ChildObjects3D>
  445. </ChildObjects3D>
  446. <ColorValue>
  447. <Red>
  448. <Value>0</Value>
  449. </Red>
  450. <Green>
  451. <Value>0</Value>
  452. </Green>
  453. <Blue>
  454. <Value>1</Value>
  455. </Blue>
  456. <Alpha>
  457. <Value>1</Value>
  458. </Alpha>
  459. </ColorValue>
  460. <SpecularColor>
  461. <X>
  462. <Value>0.5</Value>
  463. </X>
  464. <Y>
  465. <Value>0.5</Value>
  466. </Y>
  467. <Z>
  468. <Value>0.5</Value>
  469. </Z>
  470. </SpecularColor>
  471. <EmissiveColor>
  472. </EmissiveColor>
  473. <ShininessPower>
  474. <Value>15</Value>
  475. </ShininessPower>
  476. <Accuracy>16</Accuracy>
  477. <LowerRadius>0.0075</LowerRadius>
  478. <UpperRadius>0.0075</UpperRadius>
  479. <Height>0.135</Height>
  480. <ShowInnerSide>false</ShowInnerSide>
  481. <ShowOuterSide>true</ShowOuterSide>
  482. </Cylinder3D>
  483. <Frame3D>
  484. <ID>Port0\Hinge0</ID>
  485. <Name>Frame</Name>
  486. <Orientation>
  487. <OriBryant>
  488. </OriBryant>
  489. </Orientation>
  490. <LockX>true</LockX>
  491. <LockY>true</LockY>
  492. <LockZ>true</LockZ>
  493. <LockXPitch>true</LockXPitch>
  494. <LockYYaw>true</LockYYaw>
  495. <LockZRoll>true</LockZRoll>
  496. <ChildObjects3D>
  497. <Cylinder3D>
  498. <DrawHidden>true</DrawHidden>
  499. <ID>Port0\Hinge0_Sub0</ID>
  500. <Name>Cylinder</Name>
  501. <Position>
  502. <Z>
  503. <Value>0.2</Value>
  504. </Z>
  505. </Position>
  506. <Orientation>
  507. <OriBryant>
  508. </OriBryant>
  509. </Orientation>
  510. <LockX>true</LockX>
  511. <LockY>true</LockY>
  512. <LockZ>true</LockZ>
  513. <LockXPitch>true</LockXPitch>
  514. <LockYYaw>true</LockYYaw>
  515. <LockZRoll>true</LockZRoll>
  516. <ChildObjects3D>
  517. </ChildObjects3D>
  518. <MeshScale>
  519. </MeshScale>
  520. <ColorValue>
  521. <Red>
  522. <Value>0</Value>
  523. </Red>
  524. <Green>
  525. <Value>0</Value>
  526. </Green>
  527. <Blue>
  528. <Value>1</Value>
  529. </Blue>
  530. <Alpha>
  531. <Value>1</Value>
  532. </Alpha>
  533. </ColorValue>
  534. <SpecularColor>
  535. <X>
  536. <Value>0.5</Value>
  537. </X>
  538. <Y>
  539. <Value>0.5</Value>
  540. </Y>
  541. <Z>
  542. <Value>0.5</Value>
  543. </Z>
  544. </SpecularColor>
  545. <EmissiveColor>
  546. </EmissiveColor>
  547. <ShininessPower>
  548. <Value>15</Value>
  549. </ShininessPower>
  550. <Accuracy>16</Accuracy>
  551. <LowerRadius>0.5</LowerRadius>
  552. <UpperRadius>0.5</UpperRadius>
  553. <Height>1</Height>
  554. <ShowInnerSide>true</ShowInnerSide>
  555. <ShowOuterSide>true</ShowOuterSide>
  556. </Cylinder3D>
  557. <Frame3D>
  558. <DrawHidden>true</DrawHidden>
  559. <ID>Port0</ID>
  560. <Name>Frame</Name>
  561. <Orientation>
  562. <OriBryant>
  563. </OriBryant>
  564. </Orientation>
  565. <LockX>true</LockX>
  566. <LockY>true</LockY>
  567. <LockZ>true</LockZ>
  568. <LockXPitch>true</LockXPitch>
  569. <LockYYaw>true</LockYYaw>
  570. <LockZRoll>true</LockZRoll>
  571. <ChildObjects3D>
  572. </ChildObjects3D>
  573. </Frame3D>
  574. <Cube3D>
  575. <DrawHidden>true</DrawHidden>
  576. <ID>Port0\Hinge0_Sub1</ID>
  577. <Name>Block</Name>
  578. <Position>
  579. <Z>
  580. <Value>0.4</Value>
  581. </Z>
  582. </Position>
  583. <Orientation>
  584. <OriBryant>
  585. </OriBryant>
  586. </Orientation>
  587. <LockX>true</LockX>
  588. <LockY>true</LockY>
  589. <LockZ>true</LockZ>
  590. <LockXPitch>true</LockXPitch>
  591. <LockYYaw>true</LockYYaw>
  592. <LockZRoll>true</LockZRoll>
  593. <ChildObjects3D>
  594. </ChildObjects3D>
  595. <MeshScale>
  596. <X>
  597. <Value>0.2</Value>
  598. </X>
  599. <Y>
  600. <Value>0.2</Value>
  601. </Y>
  602. <Z>
  603. <Value>0.2</Value>
  604. </Z>
  605. </MeshScale>
  606. <ColorValue>
  607. <Red>
  608. <Value>0</Value>
  609. </Red>
  610. <Green>
  611. <Value>0</Value>
  612. </Green>
  613. <Blue>
  614. <Value>1</Value>
  615. </Blue>
  616. <Alpha>
  617. <Value>1</Value>
  618. </Alpha>
  619. </ColorValue>
  620. <SpecularColor>
  621. <X>
  622. <Value>0.5</Value>
  623. </X>
  624. <Y>
  625. <Value>0.5</Value>
  626. </Y>
  627. <Z>
  628. <Value>0.5</Value>
  629. </Z>
  630. </SpecularColor>
  631. <EmissiveColor>
  632. </EmissiveColor>
  633. <ShininessPower>
  634. <Value>15</Value>
  635. </ShininessPower>
  636. <CubeCenter>Center</CubeCenter>
  637. <RibLength>1</RibLength>
  638. <Accuracy>4</Accuracy>
  639. <ShowInnerSide>false</ShowInnerSide>
  640. </Cube3D>
  641. </ChildObjects3D>
  642. </Frame3D>
  643. <Frame3D>
  644. <DrawHidden>true</DrawHidden>
  645. <ID>Port1\Hinge0</ID>
  646. <Name>Frame</Name>
  647. <Orientation>
  648. <OriBryant>
  649. </OriBryant>
  650. </Orientation>
  651. <LockX>true</LockX>
  652. <LockY>true</LockY>
  653. <LockZ>true</LockZ>
  654. <LockXPitch>true</LockXPitch>
  655. <LockYYaw>true</LockYYaw>
  656. <LockZRoll>true</LockZRoll>
  657. <ChildObjects3D>
  658. <Cylinder3D>
  659. <DrawHidden>true</DrawHidden>
  660. <ID>Port1\Hinge0_Sub0</ID>
  661. <Name>Cylinder</Name>
  662. <Position>
  663. <X>
  664. <Value>0.3</Value>
  665. </X>
  666. </Position>
  667. <Orientation>
  668. <OriBryant>
  669. <Angles>
  670. <Y>
  671. <Value>1.5707963267949</Value>
  672. </Y>
  673. </Angles>
  674. </OriBryant>
  675. </Orientation>
  676. <LockX>true</LockX>
  677. <LockY>true</LockY>
  678. <LockZ>true</LockZ>
  679. <LockXPitch>true</LockXPitch>
  680. <LockYYaw>true</LockYYaw>
  681. <LockZRoll>true</LockZRoll>
  682. <ChildObjects3D>
  683. </ChildObjects3D>
  684. <MeshScale>
  685. <X>
  686. <Value>0.1</Value>
  687. </X>
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  3986. <CameraID>Obj4</CameraID>
  3987. </ViewPort>
  3988. </ViewPorts>
  3989. </WindowDefinition>
  3990. </Scene>