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- %&tex
- \chapter{Conclusion}
- \label{chap:conclusion}
- The goal of this thesis is to investigate if the design method by \textcite{broenink_rapid_2019} can be applied on a mechanical design.
- During the case study, the design method was used to design a whiteboard writer.
- The case study resulted in a working prototype of a subsystem.
- The experience and evaluation of the case study are used to answer the questions of \autoref{chap:introduction}.
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- \emph{Which techniques of the design method can be applied in the development of hardware?}\\
- The design method in this thesis is split in two parts: the preliminary design and the detail design.
- In summary, the preliminary design is not suited for mechanical design.
- With the core of the problem being that the design method focusses on implementing the mechanical features separately from each other.
- However, the interconnection of the energy states makes the system tightly coupled.
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- The detail design phase is a good technique for implementing a mechanical design.
- Provided that there is a basic model with all elementary components.
- All interfaces in the dynamics of the system constitute as power connections.
- A more detailed motor shall always output a torque or velocity.
- This makes it easy to switch sub-models.
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- %With the core of the problem being that it assumes that mechanical components can be implemented separately from each other.
- %This leads to implementation difficulties for each preliminary design step.
- %Another aspect that hinders the design flow are the dynamic states, because these states are tightly coupled.
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- \emph{Which adaptations are required to create a design method that is suitable for the development of hardware?}\\
- The preliminary phase requires a full overhaul to be suitable for the development of hardware.
- The current approach is comparable with the waterfall-model.
- The waterfall-model focusses on avoiding design changes, as these become more expensive during the development process.
- But the modeling and simulation tools make changes to a dynamic system inexpensive.
- As changes are inexpensive and the system is tightly coupled an iterative design approach for the preliminary design phase is more beneficial.
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- Some other lessons that could be drawn from the case study is that software and hardware require a radically different approach.
- The production of software starts with the first line of code, but the production of hardware starts when the first system comes from the production line.
- The costs of change for software is a directly related to the lost labor of developers.
- The hardware design is finished before production giving more room for change before big investments are made.
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- \section{Recommendations}
- % Although this research only focussed at the physical part of a \ac{CPS}, there are still some valuable recommendations for the overall design of a \ac{cps}.
- % The
- To improve the future development of a design method for \ac{cps} it is recommended to further investigate the following:
- \begin{itemize}
- \item State Analysis: Although this research focussed on the hardware, there is a clear suggestion that the difference in design approach depends on the type of state.
- Software is based on states in memory, which are often defined by the developer. Furthermore, these states only change when an instruction access that memory value.
- For a mechanical system, the energy states interact. How these states interact with each other depends on the definition of the state itself, not on a code instruction.
- Somewhere in the \ac{cps}, these states interconnect. And both sides require a different design approach, thus where do these interfaces fit in the design method.
- \item Software integration: Early in the case study it was clear that software would be an important part of the system. The current design method does not take the software integration into account.
- However, software has a crucial part in a \ac{cps}. From what moment in the development has, or can, the software to be taken into account?
- \item Design Team: A common note in the case study evaluation was the lack of interaction. Brainstorming about features, components and solutions could have improved the preliminary phase.
- However, a team could also be counterproductive due to miscommunication between within the team. To ensure the effectiveness of a design method it is important to develop an approach for team interaction.
- \end{itemize}
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