Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

1239 строки
24KB

  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Version>4.8.2.10124</Version>
  3. <Scenery3D>
  4. <Frame>
  5. <ScaleValue>
  6. <X>
  7. <Value>1</Value>
  8. </X>
  9. <Y>
  10. <Value>1</Value>
  11. </Y>
  12. <Z>
  13. <Value>1</Value>
  14. </Z>
  15. </ScaleValue>
  16. <ShowReferenceFrame>true</ShowReferenceFrame>
  17. <ID>Body0</ID>
  18. <Name>holder</Name>
  19. <Position>
  20. <X>
  21. <VariableName>endeffector\holder\AbsH[1,4]</VariableName>
  22. <Value>0.0</Value>
  23. </X>
  24. <Y>
  25. <VariableName>endeffector\holder\AbsH[2,4]</VariableName>
  26. <Value>0.11</Value>
  27. </Y>
  28. <Z>
  29. <VariableName>endeffector\holder\AbsH[3,4]</VariableName>
  30. <Value>-0.0088</Value>
  31. </Z>
  32. </Position>
  33. <Orientation>
  34. <ZAxis>
  35. <X>
  36. <VariableName>endeffector\holder\AbsH[1,3]</VariableName>
  37. <Value>0.0</Value>
  38. </X>
  39. <Y>
  40. <VariableName>endeffector\holder\AbsH[2,3]</VariableName>
  41. <Value>0.0</Value>
  42. </Y>
  43. <Z>
  44. <VariableName>endeffector\holder\AbsH[3,3]</VariableName>
  45. <Value>1.0</Value>
  46. </Z>
  47. </ZAxis>
  48. <YAxis>
  49. <X>
  50. <VariableName>endeffector\holder\AbsH[1,2]</VariableName>
  51. <Value>0.0</Value>
  52. </X>
  53. <Y>
  54. <VariableName>endeffector\holder\AbsH[2,2]</VariableName>
  55. <Value>1.0</Value>
  56. </Y>
  57. <Z>
  58. <VariableName>endeffector\holder\AbsH[3,2]</VariableName>
  59. <Value>0.0</Value>
  60. </Z>
  61. </YAxis>
  62. <OrientationType>Matrix</OrientationType>
  63. </Orientation>
  64. <LockX>true</LockX>
  65. <LockY>true</LockY>
  66. <LockZ>true</LockZ>
  67. <LockXPitch>true</LockXPitch>
  68. <LockYYaw>true</LockYYaw>
  69. <LockZRoll>true</LockZRoll>
  70. <Childs>
  71. <File>
  72. <Filename><![CDATA[markerholder.stl]]>
  73. </Filename>
  74. <NormalizeSize>false</NormalizeSize>
  75. <ToCenter>false</ToCenter>
  76. <SmoothNormals>false</SmoothNormals>
  77. <ShowInnerSide>true</ShowInnerSide>
  78. <Tesselate>false</Tesselate>
  79. <ScaleValue>
  80. <X>
  81. <Value>1</Value>
  82. </X>
  83. <Y>
  84. <Value>1</Value>
  85. </Y>
  86. <Z>
  87. <Value>1</Value>
  88. </Z>
  89. </ScaleValue>
  90. <OverrideColor>true</OverrideColor>
  91. <MeshColor>
  92. <X>
  93. <Value>0.184313725490196</Value>
  94. </X>
  95. <Y>
  96. <Value>0.803921568627451</Value>
  97. </Y>
  98. <Z>
  99. <Value>0.184313725490196</Value>
  100. </Z>
  101. </MeshColor>
  102. <Alpha>1.0</Alpha>
  103. <MeshColorMultipliers>
  104. <X>
  105. <Value>1</Value>
  106. </X>
  107. <Y>
  108. <Value>1</Value>
  109. </Y>
  110. <Z>
  111. <Value>1</Value>
  112. </Z>
  113. </MeshColorMultipliers>
  114. <MeshColorOffsets>
  115. </MeshColorOffsets>
  116. <Direct3DColorRange>true</Direct3DColorRange>
  117. <SpecularColor>
  118. <X>
  119. <Value>0.5</Value>
  120. </X>
  121. <Y>
  122. <Value>0.5</Value>
  123. </Y>
  124. <Z>
  125. <Value>0.5</Value>
  126. </Z>
  127. </SpecularColor>
  128. <EmissiveColor>
  129. </EmissiveColor>
  130. <ShininessPower>
  131. <Value>15</Value>
  132. </ShininessPower>
  133. <OverrideQuality>false</OverrideQuality>
  134. <ShowReferenceFrame>false</ShowReferenceFrame>
  135. <ID>Body0_Sub0</ID>
  136. <Name>Body</Name>
  137. <Position>
  138. </Position>
  139. <Orientation>
  140. <ZAxis>
  141. <Z>
  142. <Value>1</Value>
  143. </Z>
  144. </ZAxis>
  145. <YAxis>
  146. <Y>
  147. <Value>1</Value>
  148. </Y>
  149. </YAxis>
  150. <OrientationType>Direct3D</OrientationType>
  151. </Orientation>
  152. <LockX>true</LockX>
  153. <LockY>true</LockY>
  154. <LockZ>true</LockZ>
  155. <LockXPitch>true</LockXPitch>
  156. <LockYYaw>true</LockYYaw>
  157. <LockZRoll>true</LockZRoll>
  158. </File>
  159. <Frame>
  160. <ScaleValue>
  161. <X>
  162. <Value>1</Value>
  163. </X>
  164. <Y>
  165. <Value>1</Value>
  166. </Y>
  167. <Z>
  168. <Value>1</Value>
  169. </Z>
  170. </ScaleValue>
  171. <ShowReferenceFrame>false</ShowReferenceFrame>
  172. <ID>ConnectionPoint2</ID>
  173. <Name>Reference Frame</Name>
  174. <Position>
  175. </Position>
  176. <Orientation>
  177. <ZAxis>
  178. <Z>
  179. <Value>1</Value>
  180. </Z>
  181. </ZAxis>
  182. <YAxis>
  183. <Y>
  184. <Value>1</Value>
  185. </Y>
  186. </YAxis>
  187. <OrientationType>Direct3D</OrientationType>
  188. </Orientation>
  189. <LockX>true</LockX>
  190. <LockY>true</LockY>
  191. <LockZ>true</LockZ>
  192. <LockXPitch>true</LockXPitch>
  193. <LockYYaw>true</LockYYaw>
  194. <LockZRoll>true</LockZRoll>
  195. </Frame>
  196. </Childs>
  197. </Frame>
  198. <Frame>
  199. <ScaleValue>
  200. <X>
  201. <Value>1</Value>
  202. </X>
  203. <Y>
  204. <Value>1</Value>
  205. </Y>
  206. <Z>
  207. <Value>1</Value>
  208. </Z>
  209. </ScaleValue>
  210. <ShowReferenceFrame>false</ShowReferenceFrame>
  211. <ID>Body1</ID>
  212. <Name>marker</Name>
  213. <Position>
  214. <X>
  215. <VariableName>endeffector\marker\AbsH[1,4]</VariableName>
  216. <Value>0.0</Value>
  217. </X>
  218. <Y>
  219. <VariableName>endeffector\marker\AbsH[2,4]</VariableName>
  220. <Value>0.1</Value>
  221. </Y>
  222. <Z>
  223. <VariableName>endeffector\marker\AbsH[3,4]</VariableName>
  224. <Value>0.0</Value>
  225. </Z>
  226. </Position>
  227. <Orientation>
  228. <ZAxis>
  229. <X>
  230. <VariableName>endeffector\marker\AbsH[1,3]</VariableName>
  231. <Value>0.0</Value>
  232. </X>
  233. <Y>
  234. <VariableName>endeffector\marker\AbsH[2,3]</VariableName>
  235. <Value>-1.0</Value>
  236. </Y>
  237. <Z>
  238. <VariableName>endeffector\marker\AbsH[3,3]</VariableName>
  239. <Value>-3.4914813388431334e-15</Value>
  240. </Z>
  241. </ZAxis>
  242. <YAxis>
  243. <X>
  244. <VariableName>endeffector\marker\AbsH[1,2]</VariableName>
  245. <Value>0.0</Value>
  246. </X>
  247. <Y>
  248. <VariableName>endeffector\marker\AbsH[2,2]</VariableName>
  249. <Value>-3.4914813388431334e-15</Value>
  250. </Y>
  251. <Z>
  252. <VariableName>endeffector\marker\AbsH[3,2]</VariableName>
  253. <Value>1.0</Value>
  254. </Z>
  255. </YAxis>
  256. <OrientationType>Matrix</OrientationType>
  257. </Orientation>
  258. <LockX>true</LockX>
  259. <LockY>true</LockY>
  260. <LockZ>true</LockZ>
  261. <LockXPitch>true</LockXPitch>
  262. <LockYYaw>true</LockYYaw>
  263. <LockZRoll>true</LockZRoll>
  264. <Childs>
  265. <Cylinder>
  266. <CircleElements>16</CircleElements>
  267. <LowerRadius>0.0075</LowerRadius>
  268. <UpperRadius>0.0075</UpperRadius>
  269. <Height>0.135</Height>
  270. <Closed>true</Closed>
  271. <LowerClosed>true</LowerClosed>
  272. <UpperClosed>true</UpperClosed>
  273. <CenterInOrigin>true</CenterInOrigin>
  274. <ShowInnerSide>false</ShowInnerSide>
  275. <ShowOuterSide>true</ShowOuterSide>
  276. <ScaleValue>
  277. <X>
  278. <Value>1</Value>
  279. </X>
  280. <Y>
  281. <Value>1</Value>
  282. </Y>
  283. <Z>
  284. <Value>1</Value>
  285. </Z>
  286. </ScaleValue>
  287. <OverrideColor>true</OverrideColor>
  288. <MeshColor>
  289. <X>
  290. <Value>0</Value>
  291. </X>
  292. <Y>
  293. <Value>0</Value>
  294. </Y>
  295. <Z>
  296. <Value>1</Value>
  297. </Z>
  298. </MeshColor>
  299. <Alpha>1.0</Alpha>
  300. <MeshColorMultipliers>
  301. <X>
  302. <Value>1</Value>
  303. </X>
  304. <Y>
  305. <Value>1</Value>
  306. </Y>
  307. <Z>
  308. <Value>1</Value>
  309. </Z>
  310. </MeshColorMultipliers>
  311. <MeshColorOffsets>
  312. </MeshColorOffsets>
  313. <Direct3DColorRange>true</Direct3DColorRange>
  314. <SpecularColor>
  315. <X>
  316. <Value>0.5</Value>
  317. </X>
  318. <Y>
  319. <Value>0.5</Value>
  320. </Y>
  321. <Z>
  322. <Value>0.5</Value>
  323. </Z>
  324. </SpecularColor>
  325. <EmissiveColor>
  326. </EmissiveColor>
  327. <ShininessPower>
  328. <Value>15</Value>
  329. </ShininessPower>
  330. <OverrideQuality>false</OverrideQuality>
  331. <ShowReferenceFrame>false</ShowReferenceFrame>
  332. <ID>Body1_Sub0</ID>
  333. <Name>Body</Name>
  334. <Position>
  335. </Position>
  336. <Orientation>
  337. <ZAxis>
  338. <Z>
  339. <Value>1</Value>
  340. </Z>
  341. </ZAxis>
  342. <YAxis>
  343. <Y>
  344. <Value>1</Value>
  345. </Y>
  346. </YAxis>
  347. <OrientationType>Direct3D</OrientationType>
  348. </Orientation>
  349. <LockX>true</LockX>
  350. <LockY>true</LockY>
  351. <LockZ>true</LockZ>
  352. <LockXPitch>true</LockXPitch>
  353. <LockYYaw>true</LockYYaw>
  354. <LockZRoll>true</LockZRoll>
  355. </Cylinder>
  356. <Frame>
  357. <ScaleValue>
  358. <X>
  359. <Value>1</Value>
  360. </X>
  361. <Y>
  362. <Value>1</Value>
  363. </Y>
  364. <Z>
  365. <Value>1</Value>
  366. </Z>
  367. </ScaleValue>
  368. <ShowReferenceFrame>false</ShowReferenceFrame>
  369. <ID>ConnectionPoint2</ID>
  370. <Name>Reference Frame</Name>
  371. <Position>
  372. </Position>
  373. <Orientation>
  374. <ZAxis>
  375. <Z>
  376. <Value>1</Value>
  377. </Z>
  378. </ZAxis>
  379. <YAxis>
  380. <Y>
  381. <Value>1</Value>
  382. </Y>
  383. </YAxis>
  384. <OrientationType>Direct3D</OrientationType>
  385. </Orientation>
  386. <LockX>false</LockX>
  387. <LockY>false</LockY>
  388. <LockZ>false</LockZ>
  389. <LockXPitch>false</LockXPitch>
  390. <LockYYaw>false</LockYYaw>
  391. <LockZRoll>false</LockZRoll>
  392. </Frame>
  393. </Childs>
  394. </Frame>
  395. <Frame>
  396. <ScaleValue>
  397. <X>
  398. <Value>1</Value>
  399. </X>
  400. <Y>
  401. <Value>1</Value>
  402. </Y>
  403. <Z>
  404. <Value>1</Value>
  405. </Z>
  406. </ScaleValue>
  407. <ShowReferenceFrame>false</ShowReferenceFrame>
  408. <ID>Body2</ID>
  409. <Name>grippertop</Name>
  410. <Position>
  411. <X>
  412. <VariableName>endeffector\grippertop\AbsH[1,4]</VariableName>
  413. <Value>0.0</Value>
  414. </X>
  415. <Y>
  416. <VariableName>endeffector\grippertop\AbsH[2,4]</VariableName>
  417. <Value>0.11</Value>
  418. </Y>
  419. <Z>
  420. <VariableName>endeffector\grippertop\AbsH[3,4]</VariableName>
  421. <Value>0.015</Value>
  422. </Z>
  423. </Position>
  424. <Orientation>
  425. <ZAxis>
  426. <X>
  427. <VariableName>endeffector\grippertop\AbsH[1,3]</VariableName>
  428. <Value>0.0</Value>
  429. </X>
  430. <Y>
  431. <VariableName>endeffector\grippertop\AbsH[2,3]</VariableName>
  432. <Value>0.0</Value>
  433. </Y>
  434. <Z>
  435. <VariableName>endeffector\grippertop\AbsH[3,3]</VariableName>
  436. <Value>1.0</Value>
  437. </Z>
  438. </ZAxis>
  439. <YAxis>
  440. <X>
  441. <VariableName>endeffector\grippertop\AbsH[1,2]</VariableName>
  442. <Value>0.0</Value>
  443. </X>
  444. <Y>
  445. <VariableName>endeffector\grippertop\AbsH[2,2]</VariableName>
  446. <Value>1.0</Value>
  447. </Y>
  448. <Z>
  449. <VariableName>endeffector\grippertop\AbsH[3,2]</VariableName>
  450. <Value>0.0</Value>
  451. </Z>
  452. </YAxis>
  453. <OrientationType>Matrix</OrientationType>
  454. </Orientation>
  455. <LockX>true</LockX>
  456. <LockY>true</LockY>
  457. <LockZ>true</LockZ>
  458. <LockXPitch>true</LockXPitch>
  459. <LockYYaw>true</LockYYaw>
  460. <LockZRoll>true</LockZRoll>
  461. <Childs>
  462. <Cube>
  463. <Center>Center</Center>
  464. <RibLength>1.0</RibLength>
  465. <ShowInnerSide>true</ShowInnerSide>
  466. <Accuracy>4</Accuracy>
  467. <ScaleValue>
  468. <X>
  469. <Value>0.07</Value>
  470. </X>
  471. <Y>
  472. <Value>0.04</Value>
  473. </Y>
  474. <Z>
  475. <Value>0.01</Value>
  476. </Z>
  477. </ScaleValue>
  478. <OverrideColor>true</OverrideColor>
  479. <MeshColor>
  480. <X>
  481. <Value>0.188235294117647</Value>
  482. </X>
  483. <Y>
  484. <Value>0.803921568627451</Value>
  485. </Y>
  486. <Z>
  487. <Value>0.188235294117647</Value>
  488. </Z>
  489. </MeshColor>
  490. <Alpha>1.0</Alpha>
  491. <MeshColorMultipliers>
  492. <X>
  493. <Value>1</Value>
  494. </X>
  495. <Y>
  496. <Value>1</Value>
  497. </Y>
  498. <Z>
  499. <Value>1</Value>
  500. </Z>
  501. </MeshColorMultipliers>
  502. <MeshColorOffsets>
  503. </MeshColorOffsets>
  504. <Direct3DColorRange>true</Direct3DColorRange>
  505. <SpecularColor>
  506. <X>
  507. <Value>0.5</Value>
  508. </X>
  509. <Y>
  510. <Value>0.5</Value>
  511. </Y>
  512. <Z>
  513. <Value>0.5</Value>
  514. </Z>
  515. </SpecularColor>
  516. <EmissiveColor>
  517. </EmissiveColor>
  518. <ShininessPower>
  519. <Value>15</Value>
  520. </ShininessPower>
  521. <OverrideQuality>false</OverrideQuality>
  522. <ShowReferenceFrame>false</ShowReferenceFrame>
  523. <ID>Body2_Sub0</ID>
  524. <Name>Body</Name>
  525. <Position>
  526. </Position>
  527. <Orientation>
  528. <ZAxis>
  529. <Z>
  530. <Value>1</Value>
  531. </Z>
  532. </ZAxis>
  533. <YAxis>
  534. <Y>
  535. <Value>1</Value>
  536. </Y>
  537. </YAxis>
  538. <OrientationType>Direct3D</OrientationType>
  539. </Orientation>
  540. <LockX>true</LockX>
  541. <LockY>true</LockY>
  542. <LockZ>true</LockZ>
  543. <LockXPitch>true</LockXPitch>
  544. <LockYYaw>true</LockYYaw>
  545. <LockZRoll>true</LockZRoll>
  546. </Cube>
  547. <Frame>
  548. <ScaleValue>
  549. <X>
  550. <Value>1</Value>
  551. </X>
  552. <Y>
  553. <Value>1</Value>
  554. </Y>
  555. <Z>
  556. <Value>1</Value>
  557. </Z>
  558. </ScaleValue>
  559. <ShowReferenceFrame>false</ShowReferenceFrame>
  560. <ID>KP0\Hinge0</ID>
  561. <Name>Frame</Name>
  562. <Position>
  563. <X>
  564. <Value>0.05</Value>
  565. </X>
  566. </Position>
  567. <Orientation>
  568. <ZAxis>
  569. <Z>
  570. <Value>1</Value>
  571. </Z>
  572. </ZAxis>
  573. <YAxis>
  574. <Y>
  575. <Value>1</Value>
  576. </Y>
  577. </YAxis>
  578. <OrientationType>Direct3D</OrientationType>
  579. </Orientation>
  580. <LockX>true</LockX>
  581. <LockY>true</LockY>
  582. <LockZ>true</LockZ>
  583. <LockXPitch>true</LockXPitch>
  584. <LockYYaw>true</LockYYaw>
  585. <LockZRoll>true</LockZRoll>
  586. <Childs>
  587. <Sphere>
  588. <InsideOutside>0</InsideOutside>
  589. <Accuracy>30</Accuracy>
  590. <SphereAdvanced>false</SphereAdvanced>
  591. <ScaleValue>
  592. </ScaleValue>
  593. <OverrideColor>true</OverrideColor>
  594. <MeshColor>
  595. <X>
  596. <Value>0.596078431372549</Value>
  597. </X>
  598. <Y>
  599. <Value>0.984313725490196</Value>
  600. </Y>
  601. <Z>
  602. <Value>0.596078431372549</Value>
  603. </Z>
  604. </MeshColor>
  605. <Alpha>0.0</Alpha>
  606. <MeshColorMultipliers>
  607. <X>
  608. <Value>1</Value>
  609. </X>
  610. <Y>
  611. <Value>1</Value>
  612. </Y>
  613. <Z>
  614. <Value>1</Value>
  615. </Z>
  616. </MeshColorMultipliers>
  617. <MeshColorOffsets>
  618. </MeshColorOffsets>
  619. <Direct3DColorRange>true</Direct3DColorRange>
  620. <SpecularColor>
  621. <X>
  622. <Value>0.5</Value>
  623. </X>
  624. <Y>
  625. <Value>0.5</Value>
  626. </Y>
  627. <Z>
  628. <Value>0.5</Value>
  629. </Z>
  630. </SpecularColor>
  631. <EmissiveColor>
  632. </EmissiveColor>
  633. <ShininessPower>
  634. <Value>15</Value>
  635. </ShininessPower>
  636. <OverrideQuality>false</OverrideQuality>
  637. <ShowReferenceFrame>false</ShowReferenceFrame>
  638. <DrawHidden>true</DrawHidden>
  639. <ID>KP0\Hinge0_Sub0</ID>
  640. <Name>Cylinder</Name>
  641. <Position>
  642. </Position>
  643. <Orientation>
  644. <ZAxis>
  645. <Z>
  646. <Value>1</Value>
  647. </Z>
  648. </ZAxis>
  649. <YAxis>
  650. <Y>
  651. <Value>1</Value>
  652. </Y>
  653. </YAxis>
  654. <OrientationType>Direct3D</OrientationType>
  655. </Orientation>
  656. <LockX>false</LockX>
  657. <LockY>false</LockY>
  658. <LockZ>false</LockZ>
  659. <LockXPitch>false</LockXPitch>
  660. <LockYYaw>false</LockYYaw>
  661. <LockZRoll>false</LockZRoll>
  662. </Sphere>
  663. </Childs>
  664. </Frame>
  665. <Frame>
  666. <ScaleValue>
  667. <X>
  668. <Value>1</Value>
  669. </X>
  670. <Y>
  671. <Value>1</Value>
  672. </Y>
  673. <Z>
  674. <Value>1</Value>
  675. </Z>
  676. </ScaleValue>
  677. <ShowReferenceFrame>false</ShowReferenceFrame>
  678. <ID>ConnectionPoint2</ID>
  679. <Name>Reference Frame</Name>
  680. <Position>
  681. </Position>
  682. <Orientation>
  683. <ZAxis>
  684. <Z>
  685. <Value>1</Value>
  686. </Z>
  687. </ZAxis>
  688. <YAxis>
  689. <Y>
  690. <Value>1</Value>
  691. </Y>
  692. </YAxis>
  693. <OrientationType>Direct3D</OrientationType>
  694. </Orientation>
  695. <LockX>false</LockX>
  696. <LockY>false</LockY>
  697. <LockZ>false</LockZ>
  698. <LockXPitch>false</LockXPitch>
  699. <LockYYaw>false</LockYYaw>
  700. <LockZRoll>false</LockZRoll>
  701. </Frame>
  702. </Childs>
  703. </Frame>
  704. <Frame>
  705. <ScaleValue>
  706. <X>
  707. <Value>1</Value>
  708. </X>
  709. <Y>
  710. <Value>1</Value>
  711. </Y>
  712. <Z>
  713. <Value>1</Value>
  714. </Z>
  715. </ScaleValue>
  716. <ShowReferenceFrame>false</ShowReferenceFrame>
  717. <ID>Body3</ID>
  718. <Name>gripperbase</Name>
  719. <Position>
  720. <X>
  721. <VariableName>endeffector\gripperbase\AbsH[1,4]</VariableName>
  722. <Value>0.0</Value>
  723. </X>
  724. <Y>
  725. <VariableName>endeffector\gripperbase\AbsH[2,4]</VariableName>
  726. <Value>0.11</Value>
  727. </Y>
  728. <Z>
  729. <VariableName>endeffector\gripperbase\AbsH[3,4]</VariableName>
  730. <Value>0.0</Value>
  731. </Z>
  732. </Position>
  733. <Orientation>
  734. <ZAxis>
  735. <X>
  736. <VariableName>endeffector\gripperbase\AbsH[1,3]</VariableName>
  737. <Value>0.0</Value>
  738. </X>
  739. <Y>
  740. <VariableName>endeffector\gripperbase\AbsH[2,3]</VariableName>
  741. <Value>0.0</Value>
  742. </Y>
  743. <Z>
  744. <VariableName>endeffector\gripperbase\AbsH[3,3]</VariableName>
  745. <Value>1.0</Value>
  746. </Z>
  747. </ZAxis>
  748. <YAxis>
  749. <X>
  750. <VariableName>endeffector\gripperbase\AbsH[1,2]</VariableName>
  751. <Value>0.0</Value>
  752. </X>
  753. <Y>
  754. <VariableName>endeffector\gripperbase\AbsH[2,2]</VariableName>
  755. <Value>1.0</Value>
  756. </Y>
  757. <Z>
  758. <VariableName>endeffector\gripperbase\AbsH[3,2]</VariableName>
  759. <Value>0.0</Value>
  760. </Z>
  761. </YAxis>
  762. <OrientationType>Matrix</OrientationType>
  763. </Orientation>
  764. <LockX>true</LockX>
  765. <LockY>true</LockY>
  766. <LockZ>true</LockZ>
  767. <LockXPitch>true</LockXPitch>
  768. <LockYYaw>true</LockYYaw>
  769. <LockZRoll>true</LockZRoll>
  770. <Childs>
  771. <File>
  772. <Filename><![CDATA[gripperbase.stl]]>
  773. </Filename>
  774. <NormalizeSize>false</NormalizeSize>
  775. <ToCenter>false</ToCenter>
  776. <SmoothNormals>false</SmoothNormals>
  777. <ShowInnerSide>true</ShowInnerSide>
  778. <Tesselate>false</Tesselate>
  779. <ScaleValue>
  780. <X>
  781. <Value>1</Value>
  782. </X>
  783. <Y>
  784. <Value>1</Value>
  785. </Y>
  786. <Z>
  787. <Value>1</Value>
  788. </Z>
  789. </ScaleValue>
  790. <OverrideColor>true</OverrideColor>
  791. <MeshColor>
  792. <X>
  793. <Value>0.188235294117647</Value>
  794. </X>
  795. <Y>
  796. <Value>0.803921568627451</Value>
  797. </Y>
  798. <Z>
  799. <Value>0.188235294117647</Value>
  800. </Z>
  801. </MeshColor>
  802. <Alpha>1.0</Alpha>
  803. <MeshColorMultipliers>
  804. <X>
  805. <Value>1</Value>
  806. </X>
  807. <Y>
  808. <Value>1</Value>
  809. </Y>
  810. <Z>
  811. <Value>1</Value>
  812. </Z>
  813. </MeshColorMultipliers>
  814. <MeshColorOffsets>
  815. </MeshColorOffsets>
  816. <Direct3DColorRange>true</Direct3DColorRange>
  817. <SpecularColor>
  818. <X>
  819. <Value>0.5</Value>
  820. </X>
  821. <Y>
  822. <Value>0.5</Value>
  823. </Y>
  824. <Z>
  825. <Value>0.5</Value>
  826. </Z>
  827. </SpecularColor>
  828. <EmissiveColor>
  829. </EmissiveColor>
  830. <ShininessPower>
  831. <Value>15</Value>
  832. </ShininessPower>
  833. <OverrideQuality>false</OverrideQuality>
  834. <ShowReferenceFrame>false</ShowReferenceFrame>
  835. <ID>Body3_Sub0</ID>
  836. <Name>Body</Name>
  837. <Position>
  838. </Position>
  839. <Orientation>
  840. <ZAxis>
  841. <Z>
  842. <Value>1</Value>
  843. </Z>
  844. </ZAxis>
  845. <YAxis>
  846. <Y>
  847. <Value>1</Value>
  848. </Y>
  849. </YAxis>
  850. <OrientationType>Direct3D</OrientationType>
  851. </Orientation>
  852. <LockX>true</LockX>
  853. <LockY>true</LockY>
  854. <LockZ>true</LockZ>
  855. <LockXPitch>true</LockXPitch>
  856. <LockYYaw>true</LockYYaw>
  857. <LockZRoll>true</LockZRoll>
  858. </File>
  859. <Frame>
  860. <ScaleValue>
  861. <X>
  862. <Value>1</Value>
  863. </X>
  864. <Y>
  865. <Value>1</Value>
  866. </Y>
  867. <Z>
  868. <Value>1</Value>
  869. </Z>
  870. </ScaleValue>
  871. <ShowReferenceFrame>false</ShowReferenceFrame>
  872. <ID>KP0\Hinge1</ID>
  873. <Name>Frame</Name>
  874. <Position>
  875. <X>
  876. <Value>0.05</Value>
  877. </X>
  878. <Z>
  879. <Value>0.015</Value>
  880. </Z>
  881. </Position>
  882. <Orientation>
  883. <ZAxis>
  884. <Z>
  885. <Value>1</Value>
  886. </Z>
  887. </ZAxis>
  888. <YAxis>
  889. <Y>
  890. <Value>1</Value>
  891. </Y>
  892. </YAxis>
  893. <OrientationType>Direct3D</OrientationType>
  894. </Orientation>
  895. <LockX>true</LockX>
  896. <LockY>true</LockY>
  897. <LockZ>true</LockZ>
  898. <LockXPitch>true</LockXPitch>
  899. <LockYYaw>true</LockYYaw>
  900. <LockZRoll>true</LockZRoll>
  901. <Childs>
  902. <Sphere>
  903. <InsideOutside>0</InsideOutside>
  904. <Accuracy>30</Accuracy>
  905. <SphereAdvanced>false</SphereAdvanced>
  906. <ScaleValue>
  907. </ScaleValue>
  908. <OverrideColor>true</OverrideColor>
  909. <MeshColor>
  910. <X>
  911. <Value>0.250980392156863</Value>
  912. </X>
  913. <Y>
  914. <Value>0.87843137254902</Value>
  915. </Y>
  916. <Z>
  917. <Value>0.815686274509804</Value>
  918. </Z>
  919. </MeshColor>
  920. <Alpha>1.0</Alpha>
  921. <MeshColorMultipliers>
  922. <X>
  923. <Value>1</Value>
  924. </X>
  925. <Y>
  926. <Value>1</Value>
  927. </Y>
  928. <Z>
  929. <Value>1</Value>
  930. </Z>
  931. </MeshColorMultipliers>
  932. <MeshColorOffsets>
  933. </MeshColorOffsets>
  934. <Direct3DColorRange>true</Direct3DColorRange>
  935. <SpecularColor>
  936. <X>
  937. <Value>0.5</Value>
  938. </X>
  939. <Y>
  940. <Value>0.5</Value>
  941. </Y>
  942. <Z>
  943. <Value>0.5</Value>
  944. </Z>
  945. </SpecularColor>
  946. <EmissiveColor>
  947. </EmissiveColor>
  948. <ShininessPower>
  949. <Value>15</Value>
  950. </ShininessPower>
  951. <OverrideQuality>false</OverrideQuality>
  952. <ShowReferenceFrame>false</ShowReferenceFrame>
  953. <DrawHidden>true</DrawHidden>
  954. <ID>KP0\Hinge1_Sub0</ID>
  955. <Name>Cylinder</Name>
  956. <Position>
  957. </Position>
  958. <Orientation>
  959. <ZAxis>
  960. <Z>
  961. <Value>1</Value>
  962. </Z>
  963. </ZAxis>
  964. <YAxis>
  965. <Y>
  966. <Value>1</Value>
  967. </Y>
  968. </YAxis>
  969. <OrientationType>Direct3D</OrientationType>
  970. </Orientation>
  971. <LockX>true</LockX>
  972. <LockY>true</LockY>
  973. <LockZ>true</LockZ>
  974. <LockXPitch>true</LockXPitch>
  975. <LockYYaw>true</LockYYaw>
  976. <LockZRoll>true</LockZRoll>
  977. </Sphere>
  978. </Childs>
  979. </Frame>
  980. </Childs>
  981. </Frame>
  982. <Frame>
  983. <ScaleValue>
  984. <X>
  985. <Value>1</Value>
  986. </X>
  987. <Y>
  988. <Value>1</Value>
  989. </Y>
  990. <Z>
  991. <Value>1</Value>
  992. </Z>
  993. </ScaleValue>
  994. <ShowReferenceFrame>false</ShowReferenceFrame>
  995. <ID>World</ID>
  996. <Name>World</Name>
  997. <Position>
  998. <X>
  999. <VariableName>endeffector\World\AbsH[1,4]</VariableName>
  1000. <Value>0.0</Value>
  1001. </X>
  1002. <Y>
  1003. <VariableName>endeffector\World\AbsH[2,4]</VariableName>
  1004. <Value>0.0</Value>
  1005. </Y>
  1006. <Z>
  1007. <VariableName>endeffector\World\AbsH[3,4]</VariableName>
  1008. <Value>0.0</Value>
  1009. </Z>
  1010. </Position>
  1011. <Orientation>
  1012. <ZAxis>
  1013. <X>
  1014. <VariableName>endeffector\World\AbsH[1,3]</VariableName>
  1015. <Value>0.0</Value>
  1016. </X>
  1017. <Y>
  1018. <VariableName>endeffector\World\AbsH[2,3]</VariableName>
  1019. <Value>0.0</Value>
  1020. </Y>
  1021. <Z>
  1022. <VariableName>endeffector\World\AbsH[3,3]</VariableName>
  1023. <Value>1.0</Value>
  1024. </Z>
  1025. </ZAxis>
  1026. <YAxis>
  1027. <X>
  1028. <VariableName>endeffector\World\AbsH[1,2]</VariableName>
  1029. <Value>0.0</Value>
  1030. </X>
  1031. <Y>
  1032. <VariableName>endeffector\World\AbsH[2,2]</VariableName>
  1033. <Value>1.0</Value>
  1034. </Y>
  1035. <Z>
  1036. <VariableName>endeffector\World\AbsH[3,2]</VariableName>
  1037. <Value>0.0</Value>
  1038. </Z>
  1039. </YAxis>
  1040. <OrientationType>Matrix</OrientationType>
  1041. </Orientation>
  1042. <LockX>true</LockX>
  1043. <LockY>true</LockY>
  1044. <LockZ>true</LockZ>
  1045. <LockXPitch>true</LockXPitch>
  1046. <LockYYaw>true</LockYYaw>
  1047. <LockZRoll>true</LockZRoll>
  1048. <Childs>
  1049. <Frame>
  1050. <ScaleValue>
  1051. <X>
  1052. <Value>1</Value>
  1053. </X>
  1054. <Y>
  1055. <Value>1</Value>
  1056. </Y>
  1057. <Z>
  1058. <Value>1</Value>
  1059. </Z>
  1060. </ScaleValue>
  1061. <ShowReferenceFrame>false</ShowReferenceFrame>
  1062. <ID>ConnectionPoint1</ID>
  1063. <Name>Reference Frame</Name>
  1064. <Position>
  1065. <Y>
  1066. <Value>0.11</Value>
  1067. </Y>
  1068. <Z>
  1069. <Value>-0.0088</Value>
  1070. </Z>
  1071. </Position>
  1072. <Orientation>
  1073. <ZAxis>
  1074. <Z>
  1075. <Value>1</Value>
  1076. </Z>
  1077. </ZAxis>
  1078. <YAxis>
  1079. <Y>
  1080. <Value>1</Value>
  1081. </Y>
  1082. </YAxis>
  1083. <OrientationType>Direct3D</OrientationType>
  1084. </Orientation>
  1085. <LockX>true</LockX>
  1086. <LockY>true</LockY>
  1087. <LockZ>true</LockZ>
  1088. <LockXPitch>true</LockXPitch>
  1089. <LockYYaw>true</LockYYaw>
  1090. <LockZRoll>true</LockZRoll>
  1091. </Frame>
  1092. <Frame>
  1093. <ScaleValue>
  1094. <X>
  1095. <Value>1</Value>
  1096. </X>
  1097. <Y>
  1098. <Value>1</Value>
  1099. </Y>
  1100. <Z>
  1101. <Value>1</Value>
  1102. </Z>
  1103. </ScaleValue>
  1104. <ShowReferenceFrame>false</ShowReferenceFrame>
  1105. <ID>ConnectionPoint1</ID>
  1106. <Name>Reference Frame</Name>
  1107. <Position>
  1108. </Position>
  1109. <Orientation>
  1110. <ZAxis>
  1111. <Z>
  1112. <Value>1</Value>
  1113. </Z>
  1114. </ZAxis>
  1115. <YAxis>
  1116. <Y>
  1117. <Value>1</Value>
  1118. </Y>
  1119. </YAxis>
  1120. <OrientationType>Direct3D</OrientationType>
  1121. </Orientation>
  1122. <LockX>false</LockX>
  1123. <LockY>false</LockY>
  1124. <LockZ>false</LockZ>
  1125. <LockXPitch>false</LockXPitch>
  1126. <LockYYaw>false</LockYYaw>
  1127. <LockZRoll>false</LockZRoll>
  1128. </Frame>
  1129. <Frame>
  1130. <ScaleValue>
  1131. <X>
  1132. <Value>1</Value>
  1133. </X>
  1134. <Y>
  1135. <Value>1</Value>
  1136. </Y>
  1137. <Z>
  1138. <Value>1</Value>
  1139. </Z>
  1140. </ScaleValue>
  1141. <ShowReferenceFrame>false</ShowReferenceFrame>
  1142. <ID>ConnectionPoint1</ID>
  1143. <Name>Reference Frame</Name>
  1144. <Position>
  1145. </Position>
  1146. <Orientation>
  1147. <ZAxis>
  1148. <Z>
  1149. <Value>1</Value>
  1150. </Z>
  1151. </ZAxis>
  1152. <YAxis>
  1153. <Y>
  1154. <Value>1</Value>
  1155. </Y>
  1156. </YAxis>
  1157. <OrientationType>Direct3D</OrientationType>
  1158. </Orientation>
  1159. <LockX>false</LockX>
  1160. <LockY>false</LockY>
  1161. <LockZ>false</LockZ>
  1162. <LockXPitch>false</LockXPitch>
  1163. <LockYYaw>false</LockYYaw>
  1164. <LockZRoll>false</LockZRoll>
  1165. </Frame>
  1166. </Childs>
  1167. </Frame>
  1168. <Camera>
  1169. <ShowReferenceFrame>false</ShowReferenceFrame>
  1170. <ID>Obj4</ID>
  1171. <Name>Camera</Name>
  1172. <Position>
  1173. <X>
  1174. <Value>-0.0660004684295535</Value>
  1175. </X>
  1176. <Y>
  1177. <Value>-0.100709685524672</Value>
  1178. </Y>
  1179. <Z>
  1180. <Value>0.0118876250113675</Value>
  1181. </Z>
  1182. </Position>
  1183. <Orientation>
  1184. <ZAxis>
  1185. <X>
  1186. <Value>0.545480432037758</Value>
  1187. </X>
  1188. <Y>
  1189. <Value>0.832345043566174</Value>
  1190. </Y>
  1191. <Z>
  1192. <Value>-0.0982488000676071</Value>
  1193. </Z>
  1194. </ZAxis>
  1195. <YAxis>
  1196. <X>
  1197. <Value>0.0538533467027166</Value>
  1198. </X>
  1199. <Y>
  1200. <Value>0.0821744714837986</Value>
  1201. </Y>
  1202. <Z>
  1203. <Value>0.995161882954364</Value>
  1204. </Z>
  1205. </YAxis>
  1206. <OrientationType>Direct3D</OrientationType>
  1207. </Orientation>
  1208. <LockX>false</LockX>
  1209. <LockY>false</LockY>
  1210. <LockZ>false</LockZ>
  1211. <LockXPitch>false</LockXPitch>
  1212. <LockYYaw>false</LockYYaw>
  1213. <LockZRoll>false</LockZRoll>
  1214. <Childs>
  1215. </Childs>
  1216. <FrontPlane>5.0e-4</FrontPlane>
  1217. <BackPlane>5.0</BackPlane>
  1218. <AutoFrontBack>true</AutoFrontBack>
  1219. <Field>1.9634954084936205e-4</Field>
  1220. <Fieldy>45.0</Fieldy>
  1221. <PlaneLeft>-10.0</PlaneLeft>
  1222. <PlaneRight>10.0</PlaneRight>
  1223. <PlaneTop>10.0</PlaneTop>
  1224. <PlaneBottom>-10.0</PlaneBottom>
  1225. <UseLookatPosition>true</UseLookatPosition>
  1226. <LookatPosition>
  1227. </LookatPosition>
  1228. <UseAlwaysLookUp>true</UseAlwaysLookUp>
  1229. <LookUpVector>
  1230. <Z>
  1231. <Value>1</Value>
  1232. </Z>
  1233. </LookUpVector>
  1234. <RightHand>true</RightHand>
  1235. <Perspective>true</Perspective>
  1236. <IsSelectedCamera>true</IsSelectedCamera>
  1237. </Camera>
  1238. </Scenery3D>