This is a really simple model. It has some inverse kinematics and forwards kinematics.
The setpoint on the board is given as a x,y position.
We have to convert this point in to angles of the SCARA joints.
We have the following setup:
We can resolve this via the law of cosines and pythagoras theorem. We can find the length of C with pythagoras. Then with the use of a tangent we can find the angle phi. Then filling in the law of cosines with C calculated and A and B as arm lengths, we can calculate the angles a, b and c. As a check we sum these angles and they should add up to the value of Pi.
Then we add phi and b to get the corner of the first joint relative to the world frame. And c - Pi + phi + b gives the angle of the second joint relative to the world frame.
The forward model is as follows.
joint1 = A_length*[cos(angle1);sin(angle1)];
joint2 = B_length*[cos(angle2);sin(angle2)];
end_effector = joint1 + joint2;
This is then drawn as two arms in a 3D viewer.
It follows the outside of the square.